Sonic the Hedgehog (1. Sonic the Hedgehog. North American box art[a]Developer(s)Sonic Team. Publisher(s)Sega. Designer(s)Hirokazu Yasuhara. Programmer(s)Yuji Naka. Artist(s)Composer(s)Masato Nakamura. Series. Sonic the Hedgehog. Platform(s)Sega Genesis, Master System, Game Gear, Game Boy Advance, Nintendo 3. DS, i. OS, Android, Apple TVRelease. June 2. 3, 1. 99. Sega Genesis. NA: June 2. PAL: July 1. 99. 1JP: July 2. Master System. Game Gear. JP: December 2. 8, 1. WW: December 1. 99. Game Boy Advance. Nintendo 3. DSJP: May 1. WW: December 5, 2. OSEU: May 1. 5, 2. NA: May 1. 6, 2. 01. Android. Genre(s)Platform. Mode(s)Single- player. Sonic the Hedgehog[b] is a platform video game developed by Sonic Team and published by Sega for the Sega Genesis console. The game was first released in North America in June 1. PAL regions and Japan the following month. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Doctor Robotnik, a scientist who has imprisoned animals in robots and stolen the magical Chaos Emeralds. Sonic the Hedgehog's gameplay involves collecting rings as a form of health and a simple control scheme, with jumping and attacking controlled by a single button. The game's development began in 1. Sega ordered its AM8 development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and renamed themselves "Sonic Team" to match their character. Sonic the Hedgehog, designed for fast gameplay, was influenced by the games of Super Mario series creator, Shigeru Miyamoto. Sonic the Hedgehog uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created by the game's programmer, Yuji Naka. The game was well received by critics, being considered one of the greatest of all time, with praise given to its visuals, audio, and gameplay. It was also commercially successful, establishing the Genesis as a key player in the 1. Nintendo and their Super Nintendo Entertainment System console. The game has been ported a number of times, and inspired several clones, a successful franchise, and adaptations into other media. In an attempt to steal the six Chaos Emeralds and harness their power, the game's antagonist, Dr. Ivo Robotnik,[c] has trapped the animal inhabitants of South Island in aggressive robots and stationary metal capsules. The player controls Sonic, who aims to halt Robotnik's plans by freeing his animal friends and collecting the emeralds himself.[1] If the player collects all the Chaos Emeralds and completes the game, a reward ending sequence is shown. If not all the emeralds are collected, Robotnik taunts the player while juggling any of the Chaos Emeralds not collected by the player.[2]Gameplay[edit]Sonic the Hedgehog plays as a 2. Dside- scrollingplatformer. The gameplay centers around Sonic's ability to run at high speed through levels that include springs, slopes, bottomless pits, and vertical loops.[1] The levels are populated with hazards in the form of robots that Dr. Robotnik has trapped animals inside; destroying one frees the creature, but is not necessary to complete the game.[3] The player must also avoid touching rows of sharp spikes, falling into bottomless pits, and being crushed by moving walls or platforms, as well as drowning, which can be circumvented by breathing air bubbles periodically released from vents.[4] Sonic's main means of attack is the Spin Attack, in which he curls into a ball and rotates rapidly, damaging enemies and certain obstacles upon collision.
This can be performed by jumping in the air or rolling on the ground.[5]Scattered around each level are gold rings.[5] Collecting 1. Rings act as a layer of protection against hazards: if Sonic holds at least one ring when he collides with an enemy or dangerous obstacle, he will survive.[3] However, all rings in his possession will be scattered; they flicker and disappear in a few seconds if not picked up again. If he is hit without holding any rings, he loses a life.[5] Shields and temporary invincibility can be collected to provide additional layers of protection, but certain hazards, such as drowning, being crushed, falling down a bottomless pit or running out of time, will cause Sonic to lose a life regardless of rings or other protection.[1]The game is split into six zones, beginning in Green Hill, each with its own visual style and enemies.[6] Each zone is split into three acts.[1][4] The player must navigate through each zone to progress. At the end of each zone's third act, the player confronts Dr. ![]() Robotnik, who pilots a different vehicle each time, in a boss fight.[7] After completing the sixth zone, the player continues directly to the "Final Zone" for the last encounter with Robotnik.[2] The player is initially given three lives—although powerups and rings give more—which are lost when Sonic collides with hazardous enemies or objects while having no rings, falls off- screen, or exceeds an act's ten- minute time limit. Lampposts that act as checkpoints allow Sonic to return to the most recently activated post when he loses a life.[8] If Sonic loses a life as a result of time running out but has another, the time will reset when he returns to the checkpoint.[2] If all lives are lost, the "Game Over" screen will appear,[9] at which point the player can return to the beginning of the act with three lives if the player has any continues.[2]When Sonic reaches the end of Act 1 or Act 2 of a zone while holding at least 5. Special Stage." In the Special Stages, Sonic is continually curled up in his Spin Attack animation, and bounces off the bumpers and walls of a 3. In these levels, the player earns a continue with each 5. Chaos Emerald at the end of the maze without colliding with any of the "goal blocks" that instantly end the level.[1. Development[edit]Background and character design[edit]In 1. Sega ordered its in- house development studio, AM8, to develop a game featuring a mascot for the company.[1] This was a position already held by the character Alex Kidd, but he was considered too similar to Nintendo's mascot Mario and deemed unsatisfactory; [1. ![]() We’ve mentioned Sonic the Hedgehog a few times in passing on this site. To be honest, he’s a touchy subject. On the one hand, when a Sonic the Hedgehog game is. · SEGA finally slaps a release date on 'Sonic the Hedgehog 4: Episode 2' and reveals 'Episode Metal,' a set of bonus levels featuring playable Metal Sonic. The sequel fans have waited 16 years for is finally here - Sonic The Hedgehog™ 4 Episode I! SONIC THE HEDGEHOG™ 4 Episode I Release date: 10/13/2010; Size. Sega president Hayao Nakayama wanted a character as iconic as Mickey Mouse. Sega had competition with Nintendo, who was dominant at the time (particularly after the release of the successful Super Mario Bros. Sega wanted a foothold in the industry.[1] Although the company had some limited success with Genesis ports of its arcade titles, it knew this would not be enough.[1. AM8 developed ideas for characters, an engine, and gameplay mechanics. Development emphasized speed, so AM8 eliminated character designs not associated with fast animals, as well as fast creatures like kangaroos and squirrels.[1] One idea, a rabbit able to grasp objects with prehensile ears, showed promise at first but was too complex for the available hardware. The team narrowed its search to animals that can roll into a ball, their idea for an attacking move. Designers then realized that this would not seem aggressive enough, so they focused on two animals with spikes: armadillos and hedgehogs.[1. The hedgehog character, first proposed by Naoto Ohshima,[1. Mighty the Armadillo, who later appeared in 1. Sega. Sonic the Hedgehog.[1] Ohshima has admitted since that he created Sonic's basic design by combining Felix the Cat's head with Mickey Mouse's body.[1. Ohshima explained that his inspiration for creating Sonic was Sega wanting a game that would be successful in the United States and a new mascot concurrently. He was working with Naka with a prototype game, and Ohshima was thinking of design ideas with the toy and stationery department. Before Sonic was chosen, other characters, including a rabbit and a bearded man who would ultimately become Dr Robotnik, were created. Sonic 4 Episode 1 OnlineOne summer, Ohshima went on vacation to New York, taking sketches with him. Sonic 4 Ep 1 ApkList of Release Dates for Sonic the Hedgehog 4: Episode IISonic the Hedgehog 4: Episode IIHome. Games. Sonic the Hedgehog 4: Episode IISonic the Hedgehog 4: Episode IISonic the Hedgehog 4: Episode II Quick Details. Developer(s)Publisher(s)Release Dates. Genre. Platform. Build the ultimate game collection now! 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