Buzz Lightyear is the deuteragonist in the full-length CGI animated film Toy Story. Instead, Buzz falls out of the window and is thought to be lost. Buzz Lightyear is one of the main characters. which then falls onto a. seeing the window to Andy's room through the window out of Sid's room, pulls Buzz into. Toy Story (film) Edit. History. When Buzz falls out the window. When an action figure for Buzz Lightyear and Sheriff Woody was created it was initially ignored. Toy Story (1995) on IMDb. him an action figure known as Buzz Lightyear. gets into a fight with Buzz. Accidentaly Buzz falls out the window and Woody is accused. Buzz Lightyear is the. still believing that Woody intentionally knocked Buzz out the window after telling the. falls into depression and finally. Buzz Lightyear is the deuteragonist who. which then falls onto a. seeing the window to Andy's room through the window out of Sid's room, pulls Buzz into. Buzz Lightyear | Pixar Wiki"And this is Buzz Lightyear, the coolest toy ever! Look! He can fly, oh, and shoot lasers! He's sworn to protect the galaxy from the Evil Emperor Zurg!"—Andy shows Buzz Lightyear to Bonnie. Buzz Lightyear is one of the main characters of the Toy Story franchise. He is the deuteragonist of the original Toy Story movie, supporting character in Toy Story 2 and Toy Story 3, the titular protagonist of its television series, Buzz Lightyear of Star Command, and its direct- to- DVD movie, Buzz Lightyear of Star Command: The Adventure Begins, the protagonist of the Toy Story Toon episode Small Fry, and a supporting character in the Toy Story franchise's other media, Toy Story Treats, Hawaiian Vacation, Partysaurus Rex, Toy Story of Terror!, and Toy Story That Time Forgot. He is a plastic bilingual spaceman action figure with wings, a laser and a helmet, who accompanies Woody on his adventures in each movie. His often repeated catchphrase is: "To infinity and beyond!". Appearance. Buzz Lightyear is a brawny electronic spaceman action figure. He has fair skin, blue eyes, an outline of a swirl on his chin (which gives Buzz a cleft chin), a purple head cap and collar, a clear plastic space helmet with purple buttons on both sides that open or close it. His green torso consists of a light blue sticker that has the words "SPACE RANGER" and the Star Command symbol, purple straps connected to it, three oval talk buttons - one blue, one green, and one red, a yellow nametag that says "LIGHTYEAR" above a red button that pops out purple plastic wings with red and white candy cane lining on the top of each, and green ends with red and green flashing lights. On his back, he has a white jetpack with a purple valve and green triangular accents and two black and yellow stickers - one says, "DANGER", and the other says "JET EXHAUST". His white arms have gray circular elbows and matching spheres on the end of his upper arms with black rings on it. Transcript of Buzz Lightyear-Hero. Hero Buzz Lightyear Appearances and facts Biography A hero is : Proof of loyalty . -Buzz falls out of a window.Thinking of rescuing another toy, Buzz falls out of the window (indirectly knocked out by Woody) and lands in the garden. He reappears in Andy’s car, very angry. Buzz Lightyear is a fictional character appearing in the Toy Story franchise. Instead, Buzz falls out of the window and is thought to be lost. Toy Story - Talking and. "Buzz Lightyear". Woody tries to get rid of Buzz. Woody tries to push him behind the dresser. Buzz falls out of the window instead. His gloves have purple lines on his knuckles and fingertips and green squares on the back of each. His right arm has a red button on his upper arm with a yellow and black striped sticker that reads "LASER" and a red light on his right wrist. His left arm has a Space Ranger symbol sticker on his upper arm and a communicator sticker in his wrist communicator and "MADE IN TAIWAN" engraved inside on his lid of the wrist communicator. A black bending with a thin green waist. His white spaceman pants have matching collars at the bottom and gray spheres behind his knees and holds his white shoes with green toe accents, purple soles and a black handwriting reading "ANDY" on his right shoe sole. Toy Story. Buzz Lightyear standing tall on Andy's bed. In the first Toy Story movie, Buzz starts out as a surprise birthday present for Andy from his mother. He is first seen fully when Woody climbs up on Andy's bed to see Buzz standing tall on top of it. As Buzz comes to life, he believes that he is a real space ranger and scans the place where he has ended up in and tries to contact Star Command, only for no one to answer, but then catches sight of his ripped cardboard packaging, thinking that his "spaceship" has been damaged. ![]() As Buzz tries to report his mission log to his wrist communicator, scans the surrounding "terrain" and doubts if the outside air is breathable, Woody suddenly comes into his view, startling Buzz and causing him to activate his laser on Woody. Woody introduces himself to Buzz and tries to tell him that he is standing on Woody's place. But then, Buzz catches sight of the other toys who have climbed up onto the bed, forcing him to reactivate his laser, but told by Woody that they are harmless creatures, Buzz thanks them for their kind welcome. All the toys, except Woody, are fascinated with the new features of the Buzz Lightyear action figure (buttons that activate his sampled voice, laser and wings). As Buzz shows off his wings, he and Woody have a brief argument over whether or not Buzz can fly, which leads to Buzz demonstrating how he "flies" by jumping off from the bed post, bouncing off a rubber ball, riding down the track on a Hot Wheels car, moving in circles while hanging from the plane suspended from the ceiling until it sideswipes a wall to cause Buzz to be detached from the plane, and finally landing gracefully on the bed. Buzz receives an adoration from the toys, except Woody, who describes that as "falling with style". As the days pass, Buzz quickly becomes Andy's new favorite toy, although Buzz believes himself to be the real Space Ranger. This leads to tension with Woody because prior to Buzz's arrival, Woody has been Andy's favorite toy since kindergarten. When Woody confronts Buzz the next day, he accidentally triggers Buzz's helmet to open, causing Buzz to suffocate briefly before realizing that the air is breathable, but Buzz snaps at Woody, warning him that he almost has had Buzz's eyeballs sucked from their sockets as he closes his helmet. He suddenly hears something outside, Sid Phillips, Andy's violent next- door neighbor (who loves to torture toys). When the toys watch Sid preparing to blow up a Combat Carl from the window of Andy's room, Buzz declares he will stop the kid, but is too late because when he has a brief argument with Woody about his laser, Lenny notices Sid lighting a fuse attached to the Combat Carl, prompting the toys to back away as the Combat Carl is blown up, followed by Sid's evil, victorious cheer. Buzz regrets not being able to stop Sid as Woody jokingly states that he will love to see Buzz as a crater. That evening, when Andy and his family are to go to a family outing at a Pizza Planet restaurant, Woody, wanting to ensure that Andy will pick him instead of Buzz, calls to Buzz that there is trouble (a helpless toy being trapped). Buzz then rushes to "help" the toy, and Woody sends RC to push Buzz into the gap between the table and the wall, but Buzz catches sight of RC racing toward him and jumps out of the way. RC then bumps into a board leaning against the wall, which then falls onto a globe, freeing the sphere, which rolls toward Buzz. While running away from the rolling globe, Buzz trips over some colored pencils, but manages to roll himself out of the globe's way, ending up on a windowsill. The globe then hits a desk lamp, which swings around and hit Buzz, knocking him out of the window. Most of the other toys, especially Mr. Potato Head, indict Woody for attempting to murder Buzz out of jealousy, but Buzz has survived the fall as he emerges out of the bushes to see Woody being taken by Andy into the car. Seeking revenge on Woody, Buzz jumps onto the car's bumper, and while Andy and his mother stop for gas at a gas station, Buzz drops down through the car's sunroof, confronts Woody, and jumps on him, knocking the two out of the car. As they both roll under the car, they continue fighting until the car drives away, leaving the two stranded. Buzz tries to report his mission log to his wrist communicator again, which results in a more intense argument with Woody, during which Buzz blames Woody of delaying his "rendezvous with Star Command" and putting the security of the entire universe at stake. After Woody shouts in exasperation that Buzz is a toy and not a real space ranger, he sees Woody is no help to him, but is convinced by Woody (who has caught sight of a Pizza Planet delivery truck) to come back upon hearing that Woody has found a "spaceship". The two then hitch a ride to Pizza Planet, but as they enter the restaurant, Buzz, still thinking that he is a real space ranger catches sight of a rocket- shaped game, thinking it is a spaceship promised by Woody that will take him to his "destination.". Inside, he meets some Aliens, but Woody catches up with him. Unfortunately, Sid takes control of the claw and fishes Buzz and Woody out. The two are taken to Sid's house and up the stairs to Sid's room, where they encounter the mutant toys, whom Buzz refers to them as cannibals.
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To post a comment on here, make sure you sign up and login to Disqus. You can do this by clicking here)We are all a family at crohasit and together we can unite and build a strong community with loads of games for everyone to download. One of the areas in the game, Variant: Limits. You play as Equa, and the little blue light beside you is Celare, a celestial entity. I, like many people, am terrible.![]() ![]() Date Name; 13/03/17 Black Fps Free Full Game 451.49MB (N/A) Black Fps is a multiplayer first person shooter ga. 17/12/15 Unknown Horizons v2014.1 for Windows 144. Download Games Torrents for PC, XBOX 360, XBOX ONE, PS2, PS3, PS4, PSP, PS Vita, Linux, Macintosh, Nintendo Wii, Nintendo Wii U, Nintendo 3DS. For free! Don’t forget to share this website with your friends and family, and follow us on Facebook. So what are you waiting for? Request your game now! Sonic the Hedgehog (1. Sonic the Hedgehog. North American box art[a]Developer(s)Sonic Team. Publisher(s)Sega. Designer(s)Hirokazu Yasuhara. Programmer(s)Yuji Naka. Artist(s)Composer(s)Masato Nakamura. Series. Sonic the Hedgehog. Platform(s)Sega Genesis, Master System, Game Gear, Game Boy Advance, Nintendo 3. DS, i. OS, Android, Apple TVRelease. June 2. 3, 1. 99. Sega Genesis. NA: June 2. PAL: July 1. 99. 1JP: July 2. Master System. Game Gear. JP: December 2. 8, 1. WW: December 1. 99. Game Boy Advance. Nintendo 3. DSJP: May 1. WW: December 5, 2. OSEU: May 1. 5, 2. NA: May 1. 6, 2. 01. Android. Genre(s)Platform. Mode(s)Single- player. Sonic the Hedgehog[b] is a platform video game developed by Sonic Team and published by Sega for the Sega Genesis console. The game was first released in North America in June 1. PAL regions and Japan the following month. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Doctor Robotnik, a scientist who has imprisoned animals in robots and stolen the magical Chaos Emeralds. Sonic the Hedgehog's gameplay involves collecting rings as a form of health and a simple control scheme, with jumping and attacking controlled by a single button. The game's development began in 1. Sega ordered its AM8 development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and renamed themselves "Sonic Team" to match their character. Sonic the Hedgehog, designed for fast gameplay, was influenced by the games of Super Mario series creator, Shigeru Miyamoto. Sonic the Hedgehog uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created by the game's programmer, Yuji Naka. The game was well received by critics, being considered one of the greatest of all time, with praise given to its visuals, audio, and gameplay. It was also commercially successful, establishing the Genesis as a key player in the 1. Nintendo and their Super Nintendo Entertainment System console. The game has been ported a number of times, and inspired several clones, a successful franchise, and adaptations into other media. In an attempt to steal the six Chaos Emeralds and harness their power, the game's antagonist, Dr. Ivo Robotnik,[c] has trapped the animal inhabitants of South Island in aggressive robots and stationary metal capsules. The player controls Sonic, who aims to halt Robotnik's plans by freeing his animal friends and collecting the emeralds himself.[1] If the player collects all the Chaos Emeralds and completes the game, a reward ending sequence is shown. If not all the emeralds are collected, Robotnik taunts the player while juggling any of the Chaos Emeralds not collected by the player.[2]Gameplay[edit]Sonic the Hedgehog plays as a 2. Dside- scrollingplatformer. The gameplay centers around Sonic's ability to run at high speed through levels that include springs, slopes, bottomless pits, and vertical loops.[1] The levels are populated with hazards in the form of robots that Dr. Robotnik has trapped animals inside; destroying one frees the creature, but is not necessary to complete the game.[3] The player must also avoid touching rows of sharp spikes, falling into bottomless pits, and being crushed by moving walls or platforms, as well as drowning, which can be circumvented by breathing air bubbles periodically released from vents.[4] Sonic's main means of attack is the Spin Attack, in which he curls into a ball and rotates rapidly, damaging enemies and certain obstacles upon collision.
This can be performed by jumping in the air or rolling on the ground.[5]Scattered around each level are gold rings.[5] Collecting 1. Rings act as a layer of protection against hazards: if Sonic holds at least one ring when he collides with an enemy or dangerous obstacle, he will survive.[3] However, all rings in his possession will be scattered; they flicker and disappear in a few seconds if not picked up again. If he is hit without holding any rings, he loses a life.[5] Shields and temporary invincibility can be collected to provide additional layers of protection, but certain hazards, such as drowning, being crushed, falling down a bottomless pit or running out of time, will cause Sonic to lose a life regardless of rings or other protection.[1]The game is split into six zones, beginning in Green Hill, each with its own visual style and enemies.[6] Each zone is split into three acts.[1][4] The player must navigate through each zone to progress. At the end of each zone's third act, the player confronts Dr. ![]() Robotnik, who pilots a different vehicle each time, in a boss fight.[7] After completing the sixth zone, the player continues directly to the "Final Zone" for the last encounter with Robotnik.[2] The player is initially given three lives—although powerups and rings give more—which are lost when Sonic collides with hazardous enemies or objects while having no rings, falls off- screen, or exceeds an act's ten- minute time limit. Lampposts that act as checkpoints allow Sonic to return to the most recently activated post when he loses a life.[8] If Sonic loses a life as a result of time running out but has another, the time will reset when he returns to the checkpoint.[2] If all lives are lost, the "Game Over" screen will appear,[9] at which point the player can return to the beginning of the act with three lives if the player has any continues.[2]When Sonic reaches the end of Act 1 or Act 2 of a zone while holding at least 5. Special Stage." In the Special Stages, Sonic is continually curled up in his Spin Attack animation, and bounces off the bumpers and walls of a 3. In these levels, the player earns a continue with each 5. Chaos Emerald at the end of the maze without colliding with any of the "goal blocks" that instantly end the level.[1. Development[edit]Background and character design[edit]In 1. Sega ordered its in- house development studio, AM8, to develop a game featuring a mascot for the company.[1] This was a position already held by the character Alex Kidd, but he was considered too similar to Nintendo's mascot Mario and deemed unsatisfactory; [1. ![]() We’ve mentioned Sonic the Hedgehog a few times in passing on this site. To be honest, he’s a touchy subject. On the one hand, when a Sonic the Hedgehog game is. · SEGA finally slaps a release date on 'Sonic the Hedgehog 4: Episode 2' and reveals 'Episode Metal,' a set of bonus levels featuring playable Metal Sonic. The sequel fans have waited 16 years for is finally here - Sonic The Hedgehog™ 4 Episode I! SONIC THE HEDGEHOG™ 4 Episode I Release date: 10/13/2010; Size. Sega president Hayao Nakayama wanted a character as iconic as Mickey Mouse. Sega had competition with Nintendo, who was dominant at the time (particularly after the release of the successful Super Mario Bros. Sega wanted a foothold in the industry.[1] Although the company had some limited success with Genesis ports of its arcade titles, it knew this would not be enough.[1. AM8 developed ideas for characters, an engine, and gameplay mechanics. Development emphasized speed, so AM8 eliminated character designs not associated with fast animals, as well as fast creatures like kangaroos and squirrels.[1] One idea, a rabbit able to grasp objects with prehensile ears, showed promise at first but was too complex for the available hardware. The team narrowed its search to animals that can roll into a ball, their idea for an attacking move. Designers then realized that this would not seem aggressive enough, so they focused on two animals with spikes: armadillos and hedgehogs.[1. The hedgehog character, first proposed by Naoto Ohshima,[1. Mighty the Armadillo, who later appeared in 1. Sega. Sonic the Hedgehog.[1] Ohshima has admitted since that he created Sonic's basic design by combining Felix the Cat's head with Mickey Mouse's body.[1. Ohshima explained that his inspiration for creating Sonic was Sega wanting a game that would be successful in the United States and a new mascot concurrently. He was working with Naka with a prototype game, and Ohshima was thinking of design ideas with the toy and stationery department. Before Sonic was chosen, other characters, including a rabbit and a bearded man who would ultimately become Dr Robotnik, were created. Sonic 4 Episode 1 OnlineOne summer, Ohshima went on vacation to New York, taking sketches with him. Sonic 4 Ep 1 ApkList of Release Dates for Sonic the Hedgehog 4: Episode IISonic the Hedgehog 4: Episode IIHome. Games. Sonic the Hedgehog 4: Episode IISonic the Hedgehog 4: Episode IISonic the Hedgehog 4: Episode II Quick Details. Developer(s)Publisher(s)Release Dates. Genre. Platform. Build the ultimate game collection now! Please log in to continue. Log In to Gamewise. Log In or Sign Up via Facebook. Existing Members without Facebook. The Samsung Printer Xpress C1810W delivers true color at high speed for your business, while NFC technology enables easy mobile printing via tap and print. C# Helper contains tips, tricks, and example programs for C# programmers. ![]() ![]() ![]() Accessibility | Windows Admins. Editor’s note: This is part two in a series of posts from the team that built the 1. Apart contest page, exploring the process of building for interoperability, accessibility, and progressive enhancement in less than 1. B. In the previous post in this series, I talked a lot about how the 1. Apart contest site began to materialize in terms of structure and content. Once the planning was done, I was finally able to start building the site in earnest. Where do I begin? Generally, the first step I take in building any site is to drop some sample content into a fresh HTML document and then work my way through it, marking things up as I go. In the case of this project, I decided that sample content would be all of the patterns I had identified in the wireframes. It seemed like a solid starting point that would get me pretty far in terms of building out the bits I’d need to flesh out the full site. First things first, I copied in the content from the wireframes. Then I began asking one simple question over and over: How can I use markup make this better? · In this article, Marco Nanni examines an example of multiple binary file uploading for Web applications using XML, without the typical limitations of.The purpose of markup is to twofold: To give structure to a document; and. To convey (and enhance) the meaning of the document’s content. With that question in mind, I began to work my way, bit by bit, through the document, always on the lookout for opportunities to make it a little more meaningful, a little more usable. I was, of course, ever- mindful of that looming 1. B limit too. Markup tends to be pretty small, but I wanted to minimize cruft and focus on markup that actually added value to the document. What’s the minimum viable structure? Every page needs structure, so I started there. First off, I dropped in a minimal HTML5 shell. Have I told you how thankful I am for that simplified DOCTYPE? It’s worth noting that I added an id to html element to act as a site identifier. This is a practice I picked up years ago from Eric Meyer as a helpful option for folks who rely on user styles and want to override a specific site’s styles rather than every site’s. With the minimal shell in place, I set to work marking up the content in my patterns document. I began by surveying the content and identifying key regions like the site banner, navigation, primary content, and footer. All of these pieces have semantic meaning and they also have associated HTML elements. Let’s step through them, one by one. A “banner” is introductory content for a web page. ARIA granted us the ability to identify a site’s banner using role=”banner”, so it would be completely reasonable (and accessible) to mark up the site’s banner like this. Incidentally, HTML5 introduced the header element, which operated in a similar way. Semantically, it’s intended for introductory content. The header element can be used directly in the document body as well as within sectioning elements (like article and section). What’s really cool is that the first header encountered in the body (but not inside a sectioning element) is exposed to assistive technology as the site’s banner. That means we can skip adding the role and just do this. Why do we care about the semantic equivalence? Well, assistive technologies can use landmark roles like “banner” to enable a user to move around more quickly in a document. The next thing I needed to address in the document was the navigation. There’s an ARIA role for that: role=”navigation”. However, there’s also a corresponding HTML5 tag: nav, which is a bit less verbose. Done and done. Well, almost. In order to identify the purpose of the navigation, I can enlist another ARIA property: aria- label. This ensures assistive technology exposes the purpose of the navigation to users. Edge with Narrator, for example will read out “Main Navigation, navigation, navigation landmark”. NVDA with Firefox would read this out as “Main Navigation, navigation landmark.”Next up is the primary content. ARIA denotes that with role="main", but the newer main element accomplishes the same thing more succinctly. Finally there’s the footer. HTML5 has the footer element which, like header, can operate in either a sectioning context or a page context. And like header, the first footer encountered in the body (again, provided it’s not a descendent of a sectioning element) will automatically be granted a semantic value equivalent to ARIA’s “contentinfo” role. That role denotes meta information about the content, like copyright. Just what we need! Rolled all together, the document structure was simple and semantic, with nary a div in sight. Where can I provide more meaning? With the basic document structure in place, I began to look at the individual patterns with an eye for where I could add value using markup. In many cases, simple tried and true elements like headings, paragraphs, and lists made the most sense. For example, the navigation is really a list of links. The order really doesn’t matter, so I used a ul. The cool thing about that approach is that when assistive technology encounters that navigation landmark, users get an even more useful information. So, going back to the NVDA example from earlier, this would be read as “Main Navigation, navigation landmark. List with three items.” That’s super helpful! HTML’s native semantics can do a ton to super- charge our documents like this. Remember folks, not everything should be a div. What needs to be identified? The “common wisdom” within the web design world is to avoid using the id attribute. The oft- cited reason for this is that in a CSS selector, an id selector (e. That is 1. 00% true, but I think it gives id a bad rap. Modern attitudes toward id often remind me of the antagonism many of us felt for table when we were trying to get folks to move from table- based layouts to CSS. It took the best of us down some pretty weird rabbit holes. The table element is absolutely the best choice for marking up tabular content. The id attribute is used to identify a specific element on the page. You can use it for CSS, sure, but it has other uses as well: It creates an anchor to that element in the document (try it out by adding “#comments” to the address bar of your browser); It creates a simple and inexpensive means of document traversal in Java. Script: document. Element. By. Id(); It creates a reference- able identifier useful for associating the identified element with another one via for, aria- labelledby, aria- describedby, and other attributes. As with many things, id can certainly be overused, but that doesn’t mean you shouldn’t use it. In terms of the 1. Apart site, I opted to use it in the forms (which I will discuss shortly) and extensively on the FAQ page and the Official Rules page. On both of those pages, I used id to create anchor points so I could point folks directly to certain sections. On the FAQ page, which is relatively long, I used short id values like “size”, “js” and “a. The Official Rules are a bit longer, so in order to save some bits, I opted to use the section character (“§”) as a prefix to the id values. If you look at the source of that page, you’ll see id values like “§–1”, “§–2”, and “§–3”. They may look weird, but they are valid id values. What are the common patterns? The id attribute is great for identifying specific elements, but there are lots of instances where elements share a function. One example of that is the gallery of projects and the gallery of judges. And so I chose to classify the two lists as being of an ilk, using a class of, you guessed it, “gallery”. Another example of elements that are related are the various project instances. Each instance is a “project”, but a project has certain characteristics when it is part of a gallery and other characteristics when it’s on its own page. Each instance shares the class of “project” but can also receives a modifier class to denote its context. I chose to follow the BEM syntax for classifying elements, but there numerous other ways to accomplish the same goal. Here’s what I came up with. Used for all projects. Used for the project on its own page. Used for the Grand Prize winner in the final version of the homepage. Used for projects that have won a prize; and. Used for the Java. Script- based live preview accompanying the entry form. Since I’m on the subject, I also used the BEM approach to keep my styles modular. Continuing with the project example, a project instance could have multiple properties associated with it. The person who submitted the project. The name they gave the project; and. The prize a project won. Download Microsoft Power. Point Viewer 2. 00. We use own and third party cookies to improve our services and your experience. This includes to personalise ads, to provide social media features and to analyse our traffic. We also share information about your use of our site with our social media, advertising and analytics partners. If you continue browsing, you are considered to have accepted such use. Get insight from Microsoft, the leader in disruptive innovation. See how industry and government-specific services and cloud solutions deliver digital transformation. You may change your cookie preferences and obtain more information here. · PowerPoint Online (formerly PowerPoint. Microsoft Office 365 customers with Office Online can view. PowerPoint Online plays slide shows in a full. Are You still using Office 2010? Compare Office 2010 to Office 365. Office 2007; Office 2010;. With Office 365 you get the full. Help for all Office apps. Set up your Office 365 subscription. Find how-to articles and video tutorials. Contact our Answer Techs for assisted support. Welcome to Windows 10 Key Online Store. Microsoft Office Professional 2007. $499.99. $25.99. Office Professional Plus 2007. $899.99. $28.99. 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